Dnia 06-02-2005, nie o godzinie 14:53 -0500, Adam K Kirchhoff napisał(a): > Jacek Rosik wrote: > > > >BTW: I have working solution for color but I wonder if this will work > >with color tiling. Of course offset Would have to be aligned to the > >closest tile. Can You take a look at it? (It's missing some bits but > >generaly apps which don't use depth should work Unfortunately I don't > >think there are many ;). Attached is a patch. Any comments are welcome. > > > > > I somehow missed this discussion the first time, but thankfully Alex > pointed it out to me... > > Anyway... I've applied your patch, Jacek. It mostly works, but > definitely has some issues:
I thought It doesn't work. :) It was only a partial fix for color buffer only. > > http://68.44.156.246/glforestfire.png This looks like those transparent triangles are rendered without depth buffer, while the rest is. Depth is not working so that's why those triangles appear. > http://68.44.156.246/glplanet.png > > This is what happens when I move the window to the lower right hand > corner on a MergedFB setup running at 2560x1024. Does it look different if you force redisplay after window move. Just after window move offset is not updated correctly, it will be corrected at next frame. I haven't figure out that bit yet. Best, -- Jacek Rosik <[EMAIL PROTECTED]> ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel