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https://bugs.freedesktop.org/show_bug.cgi?id=2516          
     
           Summary: texture border cause segfaults
           Product: Mesa
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Drivers/DRI/r200
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]


the use of texture borders causes segfaults with the r200 driver. Not that
anyone would use that feature, I just discovered that accidentally. Start
texdown, hit "b", boom.
Actually, at one time I did not get a segfault, but a drm error instead
([drm:radeon_cp_dispatch_texture] *ERROR* EFAULT). Since texture borders should
cause a fallback afaik, I'm not sure how that happened.
As pretty much always when something goes wrong in the pixel fallback path, I
can't get a backtrace from that neither since the segfault happens behind a
LOCK_HARDWARE.          
     
     
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