Ben Skeggs wrote:
Hello,

I've attached a patch with a port of the r200 vertex buffer code for the r300 driver.
The performance of the vertex buffer codepath is now roughly the same as the
immediate path, and tuxracer now seems to be rendered almost correctly.

I've tried it on ppc, it works very well, now I get 1000 fps in vb path against 750 with immediate path.
About tuxracer I'm getting the same result as some days ago: http://laera.web.cs.unibo.it/dri/tuxracer.png


Trying other games based on sdl, I get this error:
"Fatal signal: Segmentation Fault (SDL Parachute Deployed)"
I'm the only one getting this error? I don't exclude my system have broken libsdl.


Bye, dario.


-- Laera Dario Undergraduate student at Computer Science University of Bologna ICQ# 203250303 /==/ http://laera.web.cs.unibo.it Mail to: laera_at_cs.unibo.it pennytommy_at_libero.it


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