> On Mon, 14 Feb 2005 17:17:05 +1100, Paul Mackerras <[EMAIL PROTECTED]> wrote: > > Vladimir Dergachev writes: > > > > > I am a bit puzzled with your patch - do you really need to hard code > > > format field in r300_state.c ?
Ok i think i understand, Mesa tell us that the format is MESA_FORMAT_RGBA8888_REV on big endiand and MESA_FORMAT_RGBA8888 on little endian. Thus if i change {0xffffff01, 0}, to {R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8), 0}, it works. Vlad does this lead to some strange things on x86 ? I don't think so :) If ok i commit this and we could have texture too on ppc. > I find that with that line there, it works moderately well (textures > look mostly correct although dithered at the edges), but with that > line commented out, textures just display random noise. Paul with which program do you test texture ? I must admit that i didn't inspect the texture look :) Maybe there is a filter issue, do we have this on x86 too ? Jerome Glisse ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel