Am Mittwoch, 16. Februar 2005 21:36 schrieb Dieter NÃtzel:
> Maybe GL_ATI_fragment_shader?

> --------------------------------------
> ----- R_InitOpenGL -----
> dlopen(libGL.so.1)
> Open X display
> Initializing OpenGL display
> Using XFree86-VidModeExtension Version 2.2
> DGA DirectVideo Mouse (Version 2.0) initialized
> XFree86-VidModeExtension: Ignored on non-fullscreen
> Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
> GL_RENDERER: Mesa GLX Indirect

Arghhh,

why MESA indirect???

-Dieter


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