The reason I am asking is that R300 appears to support all (or almost all)
GL texture formats and it would not be too difficult to add this support,
but we are using R200 switch() due to lack of understanding of Mesa->driver interface.

Well, even if the hardware does support all the present Mesa texture formats doesn't mean you _have_ to use them all.


The end user isn't really going to care.

Is there no penalty for format conversion ?

                       Vladimir Dergachev


-Brian


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