On Sun, 2005-02-20 at 18:42 -0500, Jon Smirl wrote: > On Mon, 21 Feb 2005 10:00:04 +1100, Dave Airlie <[EMAIL PROTECTED]> wrote: > > It's also a bad hack that the current miniglx sample_server has to be > > run then the X server, current miniglx I don't think supports > > rendering in its "server" application.. > > It doesn't support it and that's another reason to kill it. > > Next thing you are going to run into is lack of FBO (ie > render-to-texture, frame buffer object, superbuffers). Hint, hint Ian.
That leads to one missing piece to ultimately merge the fb layer (mode setting) and the kernel DRM (command processing), which is a video memory manager that is independant from the client (X server). ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel