Marcello Maggioni wrote:
On Thu, 24 Feb 2005 19:07:07 +0000, Philip Armstrong
<[EMAIL PROTECTED]> wrote:

On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote:


I was wondering what's up with the face textures in Doom3 with R200
hardware .

These are as divided in two parts by a black shadow in the middle.

There's a way to solve this?

Apparently the ARB rendering path on windows is exactly the same.

DoomIII can't use the R200 rendering path as dri doesn't have
ATI_fragment_program (?) yet. I believe there's half an implementation
in existence atm...

Phil

--
http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt



With Half implementation you mean usable? And if it is usable do you
know how to make it work?

There is no code yet in cvs. Some people are working on it, but since the code isn't in cvs, I guess it's a safe bet it isn't quite working...

Roland


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