> Aapo Tahkola wrote: >> Ok. I said that this bug doesnt exist and it was just my problem ... >> I changed my mind as it appeared again after rebuilding just about >> everything and tracked it down after long battle. This was caused by >> missing curly braces around texcoord VAP input configuration and >> resulted >> in all 8 texture units to be configured whenever vertex programs were >> used. >> >> However there is one thing I dont understand about this: >> How did badly configuring VAP input caused vertex programs to get broken >> when dummy var was added into struct r300_dma or struct r300_state ? > > I think the dummy only worked for you. It didn't help me. > this also fixed software fallback for me. > > just to be sure: > when you run arbvptorus (unmodified) do you get the texobj=NULL warning?
They dont show up today and they arent in yesterdays logs. Not even "Mismatch between"-warn. I must say that iv removed last instruction("MOV result.texcoord, vertex.texcoord;\n") from arbvptorus.c long time ago from my local version as it shouldnt be there. Here are the logs done by tweaking arbvptorus to draw only 30 frames: http://nu.rasterburn.org/~aet/log.14 (broken) http://nu.rasterburn.org/~aet/log.15 (working) > > > Rune Petersen > -- Aapo Tahkola ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_ide95&alloc_id396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel