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https://bugs.freedesktop.org/show_bug.cgi?id=2625          
     

[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |INVALID




------- Additional Comments From [EMAIL PROTECTED]  2005-03-01 06:18 -------
Turns out this probably isn't a bug. The interpolation for smooth shading is
different with hw quad strips and tri strips (which is what is used if hw quad
strips are not available). If I interpret the gl spec correctly, they actually
both seem to be correct (color interpolation with polygons which consist of more
than 3 vertices is surprisingly vague).          
     
     
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