Hi Adam,

Could you remind me what video card you have ? And also any other details that might be relevant (like resolution, refresh rate, motherboard chipset, AGP mode, etc).

                           thank you !

                                  Vladimir Dergachev

On Sun, 6 Mar 2005, Adam K Kirchhoff wrote:

Vladimir Dergachev wrote:


I just tagged "gliding_penguin" snapshot of r300_driver.

  We have not had snapshot in a long time and it seemed appropriate
to make one.

  You can get the code by checking out r300_driver module with tag
"gliding_penguin" from CVS at http://r300.sf.net/ . Use a command like
this:

cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/r300 \
    co -P -z3 -r gliding_penguin  r300_driver

  Both Quake and PPRacer (Open Source continuation of TuxRacer) work,
with many Quake levels rendering very well (and I have not played PPRacer
long enough to tell whether there is one that is broken).

Big thanks to everyone who contributed to the release and, in particular, to many people who test CVS code :)

Also, I updated the author list in the r300_driver/README file, but omitted e-mails of people that were added. If you would like your e-mail to appear please edit the file to your liking.

If you have committed code to r300_driver and do not appear in the author list, I apologize - please add yourself ! I made the list by looking through CVS logs, I might have missed someone.


Unfortunately, I'm still getting pretty constant lockups that seem to be related to high framerates. From ppcracer with RADEON_DEBUG set to all:


http://68.44.156.246/ppracer.txt.gz

On the plus side, the texture problem that I had seen with neverputt/neverball seems to be resolved.

Adam



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