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https://bugs.freedesktop.org/show_bug.cgi?id=2679          
     




------- Additional Comments From [EMAIL PROTECTED]  2005-03-09 15:05 -------
The glxinfo output looks ok, but you'll get more diagnostics when you set
  export LIBGL_DEBUG=verbose

Also try running real applications with this environment variable set. You
should see some diagnostics about what's going on while loading the 3D driver.

There is a known issue with some broken games what load libGL dynamically with
RTLD_LOCAL (though AFAIK Quake3 is not affected). A workaround is to export
LD_PRELOAD=/usr/lib/libGL.so.1.          
     
     
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