Hi,

I was playing with pixel shader, trying to
improve support of texenv & co... But i
didn't success to find a way to do swizzle.

If i ask for SRC0A in FPI0 is the A component
replicated ? Anyone so far played with all that ?

By the way i take a quick look to i915 code,
and like Keith said maybe (i think he says
something about that in a previous mail :))
we could have something generic enought
for graphics cards with pixel shader ? Thus
having less code to debug & do...

best,
Jerome Glisse


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