On Apr 6, 2005 3:37 PM, Brian Paul <[EMAIL PROTECTED]> wrote: > Julien Lafon wrote: > > On Apr 5, 2005 10:11 PM, Brian Paul <[EMAIL PROTECTED]> wrote: > > Will increasing MAX_WIDTH/HEIGHT affect applications which run in > > small windows or only those which use resolutions exceeding the 4Kx4K > > limit? > > Increasing MAX_WIDTH/HEIGHT will result in more memory usage > regardless of window size. Do you know how much memory is additionally allocated? If it is less than 1MB then it may not be worth to worry about...
> > As is, you can't exceed 4K x 4K resolution without increasing > MAX_WIDTH/HEIGHT. Your glViewport call will be clamped to those > limits if you specify larger. Let me reformulate my question: Will increasing MAX_WIDTH/HEIGHT break any existing application at normal video screen sizes? > > >>But there probably aren't too many people generating 4Kx4K images. > > > > We've been running tests with the glutdemo applications and Xprint at > > higher resolutions (6Kx8K window size) and did not notice any bad > > rendering using the software rasterizer. > > How large are your triangles? I thought we have tested all combinations ranging from very small triangles up to full window size. > > The interpolation error will accumulate and be most noticable with > very large triangles. Can you point me to one of the glutdemo applications which may likely fail? Julien -- Julien Lafon Senior Staff Engineer, Hitachi ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel