Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=3267
------- Additional Comments From [EMAIL PROTECTED] 2005-05-15 14:43 ------- > Unfortunately it didn't help. > I think that the flickering may have something to multitexturing or lighting. > (when I disable rendering reflections for the balls, they are drawn properely > but the table still flickers) Since you mention reflections, this could potentially be caused by the app using GL_SPHERE_MAP for texcoord generation. This will cause a tcl fallback (since the original radeon chips can't handle that), and might cause rendering errors if the application assumes the fragments generated are the same as without using texgen. If that's the case (not sure if the errors shown in the screenshot could be caused by that), try disabling tcl (use driconf or tcl_mode=0). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7393&alloc_id=16281&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel