On Saturday 14 May 2005 10:45, Jon Smirl wrote:
> Our egl extension is supposed to expose the full OpenGL
> implementation, right? For example egl Context is not exposing the
> full OpenGL context. Don't we need some way to  turn on full OpenGL
> support and then add all of the defines needed?

I don't see why we would need that.  The state machine nature of GL should 
mean that if you only modify a subset of the state then you don't have to 
worry about the bits you don't change.

It may be useful to export an EGL extension to indicate that the GL underneath 
it is full OpenGL and not the embedded subset, but that extension shouldn't 
need any new entrypoints I don't think.

- ajax

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