oops.. cc-ing dri-devel this time.

Donnie Berkholz wrote:

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Vladimir Dergachev wrote:
   I tagged yesterday "the_perfect_frag" snapshot of R300 driver.

   The code is in CVS at http://r300.sf.net

   As the name suggests I cannot find visible faults with rendering
   Quake3 levels. Also, PPRacer shows no artifacts either, at least in
   the first few levels..

Today's CVS worked quite well on my 9600 Pro playing Legends [1],
although the ground was blue when it should've been brown. Also the main
menu has a ton of blue stripes across the bottom.
Are you using the latest Mesa CVS aswell? UT2004 had similar issues before support for ATI_texture_env_combine3 was added to the texenv generation stuff.

The UT2003 demo crashed when I tried to load the DM-Asbestos level, but
everything else looked good.

The UT2004 demo crashed when trying to start either the AS-Convoy or
BR-Colossus levels. The others were pretty much unplayably slow but
looked great.
After the crash, on the console did you see a message to the effect of "Aiii AOS Array count exceeded"? I saw this in a number of UT2004 levels. I bumped the maximum from 8 to 16, and AS-Convoy/BR-Colossus seem to start okay. I don't have ut2003 handy to test with, I'll see if
ut2003-demo is in portage later on.

The Doom 3 demo wouldn't even start.
Doom3 retail requires ARB_texture_cube_map, which I've disabled as I don't think we support it properly yet, and it causes some problems with ut2k4. You can re-enable it by uncommenting the line at the top of r300_context.c.

Doom3 seems to run okay with the ARB rendering path. Starts okay with R200 and ARB2 paths, but in-game crashes with an unknown fragment program opcode.. According to the output it's an NV_fragment_program opcode, and we're not advertising that extension..

Ben Skeggs.

On America's Army, the text was almost unreadable (but I see this on the
TODO). Also, the clouds overhead and straight ahead on the first
training mission looked like square boxes.

Thanks,
Donnie

1. http://www.legendsthegame.net/ but it's down atm


-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.1 (GNU/Linux)

iD8DBQFCmCOKXVaO67S1rtsRAi3AAKDC/XvUBcre0F5U14gncC9SdjiwQwCfYQnT
VCRC3vojRTSZ8eC7zhQSJQQ=
=Rv0Z
-----END PGP SIGNATURE-----


-------------------------------------------------------
This SF.Net email is sponsored by Yahoo.
Introducing Yahoo! Search Developer Network - Create apps using Yahoo!
Search APIs Find out how you can build Yahoo! directly into your own
Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel






-------------------------------------------------------
This SF.Net email is sponsored by Yahoo.
Introducing Yahoo! Search Developer Network - Create apps using Yahoo!
Search APIs Find out how you can build Yahoo! directly into your own
Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to