On 8/24/05, Alan Grimes <[EMAIL PROTECTED]> wrote:
> [ this is the card that crashes when I try to do anything 3D with it.]

you might try some of the driver options for 3d:

#ifdef XF86DRI_DEVEL

    {
        ATI_OPTION_IS_PCI,
        "force_pci_mode",
        OPTV_BOOLEAN,
        {0, },
        FALSE,
    },
    {
        ATI_OPTION_DMA_MODE,
        "dma_mode",
        OPTV_STRING,
        {0, },
        FALSE,
    },
    {
        ATI_OPTION_AGP_MODE,
        "agp_mode",
        OPTV_INTEGER,
        {0, },
        FALSE,
    },
    {
        ATI_OPTION_AGP_SIZE,
        "agp_size",
        OPTV_INTEGER,
        {0, },
        FALSE,
    },
    {
        ATI_OPTION_LOCAL_TEXTURES,
        "local_textures",
        OPTV_BOOLEAN,
        {0, },
        FALSE,
    },
    {
        ATI_OPTION_BUFFER_SIZE,
        "buffer_size",
        OPTV_INTEGER,
        {0, },
        FALSE,
    },

#endif /* XF86DRI_DEVEL */

> 
> #######
> 0000:02:07.0 VGA compatible controller: ATI Technologies Inc 3D Rage Pro
> 215GP (rev 5c)
> #######
> 
> (II) ATI(1): VESA BIOS detected
> (II) ATI(1): VESA VBE Version 2.0
> (II) ATI(1): VESA VBE Total Mem: 8192 kB
> (II) ATI(1): VESA VBE OEM: ATI MACH64
> (II) ATI(1): VESA VBE OEM Software Rev: 1.0
> (II) ATI(1): VESA VBE OEM Vendor: ATI Technologies Inc.
> (II) ATI(1): VESA VBE OEM Product: MACH64GT
> (II) ATI(1): VESA VBE OEM Product Rev: 01.00
> (II) ATI(1): VESA VBE DDC supported
> (II) ATI(1): VESA VBE DDC Level 2
> (II) ATI(1): VESA VBE DDC transfer in appr. 2 sec.
> (II) ATI(1): VESA VBE DDC read successfully
> (II) ATI(1): Manufacturer: VSC  Model: 9e19  Serial#: 16843009
> (II) ATI(1): Year: 2004  Week: 21
> (II) ATI(1): EDID Version: 1.3
> ,,,,,,
> (==) ATI(1): Write-combining range (0xf8000000,0x800000)
> (II) ATI(1): [drm] SAREA 2200+1208: 3408
> drmOpenDevice: node name is /dev/dri/card0
> drmOpenDevice: open result is 6, (OK)
> drmOpenDevice: node name is /dev/dri/card0
> drmOpenDevice: open result is 6, (OK)
> drmOpenByBusid: Searching for BusID pci:0000:02:07.0
> drmOpenDevice: node name is /dev/dri/card0
> drmOpenDevice: open result is 6, (OK)
> drmOpenByBusid: drmOpenMinor returns 6
> drmOpenByBusid: drmGetBusid reports pci:0000:02:07.0
> (II) ATI(1): [drm] DRM interface version 1.2
> (II) ATI(1): [drm] created "mach64" driver at busid "pci:0000:02:07.0"
> (II) ATI(1): [drm] added 8192 byte SAREA at 0xf8a9d000
> (II) ATI(1): [drm] mapped SAREA 0xf8a9d000 to 0xaf3a8000
> (II) ATI(1): [drm] framebuffer handle = 0xf8000000
> (II) ATI(1): [drm] added 1 reserved context for kernel
> (II) ATI(1): [drm] Will request pseudo-DMA (MMIO) mode
> (==) ATI(1): [pci] Using 2 MB DMA buffer size
> (II) ATI(1): [drm] register handle = 0xe0102000
> (II) ATI(1): [dri] Visual configs initialized
> (II) ATI(1): [dri] Block 0 base at 0xe0102400
> (II) ATI(1): Memory manager initialized to (0,0) (1024,4095)
> (II) ATI(1): Largest offscreen area available: 1024 x 3327
> (II) ATI(1): Will use 1598 kB of offscreen memory for XAA
> (II) ATI(1): Will use back buffer at offset 0x30f800
> (II) ATI(1): Will use depth buffer at offset 0x48f800
> (II) ATI(1): Will use 1985 kB for local textures at offset 0x60f800
> (II) ATI(1): Using XFree86 Acceleration Architecture (XAA)
>         Screen to screen bit blits
>         Solid filled rectangles
>         8x8 mono pattern filled rectangles
>         Indirect CPU to Screen color expansion
>         Solid Lines
>         Offscreen Pixmaps
>         Setting up tile and stipple cache:
>                 32 128x128 slots
>                 18 256x256 slots
>                 6 512x512 slots
> (==) ATI(1): Backing store disabled
> (==) ATI(1): Silken mouse enabled
> (II) ATI(1): X context handle = 0x00000001
> (II) ATI(1): [drm] installed DRM signal handler
> (II) ATI(1): [DRI] installation complete
> (II) ATI(1): [drm] Added 128 16384 byte DMA buffers
> (II) ATI(1): [drm] Mapped 128 DMA buffers at 0xaf1a8000
> (II) ATI(1): [drm] Installed interrupt handler, using IRQ 19
> (II) ATI(1): Direct rendering enabled
> (==) RandR enabled
> 
> ##################################################
> display: :0  screen: 1
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.2
> server glx extensions:
>     GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
>     GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
>     GLX_SGIS_multisample, GLX_SGIX_fbconfig
> client glx vendor string: SGI
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
>     GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
>     GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
>     GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
> GLX extensions:
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
>     GLX_MESA_swap_frame_usage, GLX_SGI_video_sync, GLX_SGIS_multisample
> OpenGL vendor string: Gareth Hughes, Leif Delgass, Jos<E9> Fonseca
> OpenGL renderer string: Mesa DRI Mach64 [Rage Pro] 20030502
> x86/MMX+/3DNow!+/SSE
> OpenGL version string: 1.2 Mesa 6.2.1
> OpenGL extensions:
>     GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_transpose_matrix,
>     GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
>     GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
>     GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
>     GL_EXT_draw_range_elements, GL_EXT_histogram, GL_EXT_packed_pixels,
>     GL_EXT_polygon_offset, GL_EXT_rescale_normal,
>     GL_EXT_separate_specular_color, GL_EXT_subtexture, GL_EXT_texture,
>     GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_object,
>     GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_IBM_rasterpos_clip,
>     GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_light_max_exponent,
>     GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table,
>     GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
> glu version: 1.3
> glu extensions:
>     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
> 
>    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
>  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
> ----------------------------------------------------------------------
> 0x41 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
> 0x42 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
> 0x43 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
> 0x44 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
> 0x45 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
> 0x46 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
> 0x47 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
> 0x48 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
> 0x49 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
> 0x4a 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
> 0x4b 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
> 0x4c 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
> 0x4d 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
> 0x4e 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
> 0x4f 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
> 0x50 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
> ###############################################
> 
> 
> 
> 
> --
> Friends don't let friends use GCC 3.4.4
> GCC 3.3.6 produces code that's twice as fast on x86!
> 
> Non-sequiter item: Charleston, South Carolina
> 
> 
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>


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SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
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