> >
> > Support for ATI_fs will be enabled automatically if texture_units is set
> > to 6 (there is simply no useful way to expose this with less units).
>
> Are these really related? My understanding is that texture_units is
> about the number of 'traditional' GL texture units exposed, and that
> this is tunable because it has an impact on the maximum texture size
> advertised. I don't see why that should affect shaders in any way.

Well I suppose you can error out the user if you don't have 6 units and
they try to use more than they have in the shader... so it probably
doesn't need to be connected to it...

Dave.

-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
Linux kernel - DRI, VAX / pam_smb / ILUG



-------------------------------------------------------
SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to