On Maw, 2005-09-13 at 12:24 +1000, Tim Long wrote: > I have tracked down the orignal paper on the subject online at: > http://www.cs.virginia.edu/~gfx/Courses/2002/BigData/papers/The% > 20Graphics%20Pipeline/Virtual%20Graphics.pdf
SGI were doing it before that paper, years before. I think Mark Kilgard's original direct render paper discusses it a little > > I am wondering if any PC level hardware implements the same features? > For the ones that don't what sort of performance impact does it take > switch GL threads if the pipeline has to be flushed on a context > switch. Ideally you flush the pipeline when someone else has to be given a context and this is the oldest. The same is done at low levels for MMU tags and the like. That way context flushing rates are much lower ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel