Aapo Tahkola wrote:
On Sat, 17 Sep 2005 14:05:11 +0200
Rune Petersen <[EMAIL PROTECTED]> wrote:
Bernardo Innocenti wrote:
Roland Scheidegger wrote:
I've just noticed I have page-flipping enabled in my xorg.conf.
I can't afford to crash my X session at this time, but I'll
try disabling it later.
Works just fine for me (x86, latest drm, latest Mesa, rv250,
pageflipping, color tiling, hyperz). My xorg is a bit "outdated" though
(one week old).
Hmmm... I'm on x86_64. Perhaps it's a bug in the
DRM ioctl32 code?
Neverball for x86_64 works fine btw... I shall try with
a 32bit version too.
You may also want to try this patch, which makes quake3 more stable on
my R420 card.
Really?
yes, but don't ask me why =)
Could you try if demos/lodbias works for you?
lodbias works.
I had problems with bzflag & Quake3
or you can try setting r_textureMode to "GL_NEAREST_MIPMAP_NEAREST" and
try using 16 bit textures (r_texturebits).
Fixes in this patch:
-Invalid mipmap filters chosen
-Fix and enable cube maps
-Fix command buffer corruption caused by r300EmitBlit
-Fix bad temp count for vsf(fixes lots of little problems with it)
Very nice!
- bzflag works almost perfectly (for LINEAR_MIPMAP_LINEAR the font in
the menu is corrupted)
- quake3 is better, all modes that use LINEAR now more stable. It still
does a complete system lockup from time to time, but its
rare(r_texturebits = 32 is still broken ).
Also another thing I've come across is "blackouts" where the screen goes
blank for a second or two before resuming (the game still runs during
the blackouts) they usually go away after a reboot.
Rune Petersen
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