> DXT apears very stable (does not crash/lockup) but I experience corruption > (dansing colored tiles) when (semi)transparency is used in a DXT game > Neverwinter Night. > > http://megahurts.dk/rune/stuff/image_DXT_transparency_err.jpg >
Yeah I've got NWN here.. must put in on my laptop at some point... Even with texcmp I'm seeing the odd corruption at different times, if I reupload the texture it works fine.. i.e. set the texture mode and then cycle the texture always works.. but changing the texture mode alone seems to always get corrupted data.. Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie Linux kernel - DRI, VAX / pam_smb / ILUG ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel