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https://bugs.freedesktop.org/show_bug.cgi?id=702          
     

[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Severity|normal                      |enhancement
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |




------- Additional Comments From [EMAIL PROTECTED]  2005-10-17 18:09 -------
(In reply to comment #2)
> close, we have aliased points in mesa now, and aa points are probably not far
> behind.
That's not quite true, support for large points was added to r200, but not
radeon. The radeon driver definitely would need to emulate large points with
tris in contrast to the r200 which can do it natively with its point sprite
primitive. (That said, it may not be that important nowadays. Things like
blender have been fixed to not expect large point size support.)          
     
     
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