Felix Kühling wrote:
Am Samstag, den 12.11.2005, 11:01 -0500 schrieb Adam K Kirchhoff:
So I heard from someone on the transgaming forums that Morrowind is
running just as fast with the DRI drivers as it with the drivers from
ATI on their system. Which surprised me, since it was painfully slow on
my machine. I gave it another shot, but this time setting LIBGL_DEBUG
to verbose. When I tried to launch Morrowind, I noticed an "undefined
symbol: _glapi_Dispatch" error when libGL tried to load r200_dri.so.
However, all native apps run just fine, and I get the following from
glxinfo:
GL_MAX_VIEWPORT_DIMS=4096/4096
GL_RENDERER = Mesa DRI R200 20050831 AGP 4x TCL
GL_VERSION = 1.3 Mesa 6.5
GL_VENDOR = Tungsten Graphics, Inc.
Any ideas?
There is a known problem with applications that load libGL dynamically
with RTLD_LOCAL. Not sure if this is the problem in this case, but the
symptom (driver not finding a symbol that should be exported by libGL)
and the fact that it's application-dependent point in that direction. I
vaguely remember hearing about a Cedega patch for this issue.
That was the problem. I was able to add a line to the winex3 script to
preload libGL.so.1 and it started working fine (minus a few rendering
errors). Thanks for your help.
Adam
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