Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5092
------- Additional Comments From [EMAIL PROTECTED] 2005-12-07 00:51 ------- The situation appears to be more complicated than I thought initially. I've did additional debugging and now think that all games are suffering from the same bug in a driver - the symptoms are quite similar. However, there are many ways to "activate" this bug, so every game (or GL app in general) has it's own workaround. For instance, in Trigger you should avoid GL_LINEAR_MIPMAP_LINEAR, in Torcs you should disable GL_ALPHA_TEST when rendering multitextures (it is always connected with textures somehow) and so on. Usually, the program hangs between return statement and the next line of code, i.e. in the sample code below: int some_func() { ... printf("BEFORE\n"); return 1; } ... while (some_func) { printf("AFTER\n"); } you will see "BEFORE" line but not "AFTER". So, I've prepared a very simple demo program (see attachement) below which hangs my computer. Hope it will help debugging driver. More details are in attachment comments. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel