If you take a look at
http://www.skynet.ie/~airlied/butns.png

you'll see the same texture being drawn in two places, however the second
one is corrupt along the triangle join line...

the only difference between the two is the glTranslate called before them
moves the centre point to a different place.. my co-ordinate system is
(-0.5->0.5), on an 800x600 screen. I'm starting to wonder do I need to
change to a 0..800 coordinate and use the 0.375 rule.. as far as I can see
applying a 1.0/800 * 0.375 adjust fixes some cases but breaks others..

any ideas where I'm going wrong? the Mesa SW renderer seems to get it
correct.. am I looking at a chip bug?

Dave.

-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
Linux kernel - DRI, VAX / pam_smb / ILUG



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