Roland Scheidegger wrote:
Adam K Kirchhoff wrote:
I've narrowed down this problem to something that changed in Mesa
between the 5th of December and the 11th, when I first noticed this
problem. I have a system at work with a 9800. I started up NWN
(after first initializing the card with the fglrx driver, of course),
and the textures looked just fine (though the fog problem still
existed). The drivers were built from CVS on the 5th. I upgraded it
to what's currently in CVS, started up NWN, and had the same texture
problem.
On a quick glance (though I'm not familiar with that driver), it looks
to me like introducing texture rectangle caused mipmaps to be disabled
for compressed textures.
Roland
------------------------------------------------------------------------
Your patch seems to have solved the texture problem with NWN. Thanks!
Adam
-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems? Stop! Download the new AJAX search engine that makes
searching your log files as easy as surfing the web. DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel