Aapo Tahkola wrote:
On Tue, 07 Mar 2006 21:43:22 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:


Hi,

Me again.

Quite a few games segfault with the CVS HEAD, I tried disabling vbo (//define HW_VBOS ) but didn't change anything.

        nwn:
        Quake3:
        ut2003(demo):
        ut2004(demo):   
                segfaults.


Should work now.

It is better, but still problems.

        nwn:
Works without hw tcl, but texture corruption of curtain objects (nothing new..).
        Quake3:
                Working
        ut2003(demo):
                Menu works, game segfaults.
        ut2004(demo):   
                Texture corruption and eventual lockup.


ut2003 backtrace:
[ 1]  ./Core.so [0xa750c78a]
[ 2]  [0xffffe420]
[ 3]  ./Core.so(Destroy__7UObject+0x4b) [0xa74dfb5f]
[ 4]  ./Core.so(Destroy__7UStruct+0x3e) [0xa74924fa]
[ 5]  ./Core.so(Destroy__6UState+0x1e) [0xa7492ff2]
[ 6]  ./Core.so(Destroy__6UClass+0x162) [0xa74938a6]
[ 7]  ./Core.so(ConditionalDestroy__7UObject+0x3e) [0xa74dfdbe]
[ 8]  ./Core.so [0xa74f8277]
[ 9]  ./Core.so [0xa74fd4f5]
[10]  ./Core.so [0xa7487ee4]
[11]  ./Core.so [0xa752dc29]
[12]  /lib/ld-linux.so.2 [0xa7f762de]
[13]  /lib/tls/i686/cmov/libc.so.6(exit+0xc4) [0xa72df384]
[14] /usr/X11R6/lib/modules/dri//r300_dri.so(r300RefillCurrentDmaRegion+0x191) [0xa24609d8] [15] /usr/X11R6/lib/modules/dri//r300_dri.so(r300AllocDmaRegion+0xd6) [0xa2460bc2]
[16]  /usr/X11R6/lib/modules/dri//r300_dri.so [0xa247b5b1]
[17] /usr/X11R6/lib/modules/dri//r300_dri.so(r300EmitArraysVtx+0x3fa) [0xa247d08a] [18] /usr/X11R6/lib/modules/dri//r300_dri.so(r300_run_vb_render_vtxfmt_a+0x94) [0xa246d549] [19] /usr/X11R6/lib/modules/dri//r300_dri.so(radeonDrawRangeElements+0x77c) [0xa245c83d] [20] /home/runner/games/ut2003_demo/System/OpenGLDrv.so(DrawPrimitive__22FOpenGLRenderInterface14EPrimitiveTypeiiii+0x373) [0xa478caeb] [21] ./Engine.so(Render__20FStaticMeshBatchListP10FSceneNodeP16FRenderInterface+0x2b2) [0xa78d0d66] [22] ./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x22df) [0xa78c3f23] [23] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2) [0xa78a638a] [24] ./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x1fd3) [0xa78c3c17] [25] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2) [0xa78a638a] [26] ./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x1fd3) [0xa78c3c17] [27] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2) [0xa78a638a] [28] ./Engine.so(Render__16FPlayerSceneNodeP16FRenderInterface+0x330) [0xa78ab4ec]
[29]  ./Engine.so(Draw__11UGameEngineP9UViewportiPUcPi+0x3fe) [0xa77e308a]
[30] /home/runner/games/ut2003_demo/System/SDLDrv.so(Repaint__12USDLViewporti+0x33) [0xa47b493b] [31] /home/runner/games/ut2003_demo/System/SDLDrv.so(Tick__10USDLClient+0x85) [0xa47b3365]
[32]  ./Engine.so(Tick__11UGameEnginef+0x31bd) [0xa77ea2e1]
[33]  ./ut2003-bin(SDL_SetVideoMode+0x969) [0x8051b1d]
[34]  ./ut2003-bin(main+0x328c) [0x8058b2c]
[35]  /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd0) [0xa72c7eb0]
[36]  ./ut2003-bin(GetFullName__C7UObjectPw+0x7d) [0x80512d1]


Rune Petersen


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