Aapo Tahkola wrote:
On Tue, 07 Mar 2006 21:43:22 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
Hi,
Me again.
Quite a few games segfault with the CVS HEAD, I tried disabling vbo
(//define HW_VBOS ) but didn't change anything.
nwn:
Quake3:
ut2003(demo):
ut2004(demo):
segfaults.
Should work now.
It is better, but still problems.
nwn:
Works without hw tcl, but texture corruption of curtain objects
(nothing new..).
Quake3:
Working
ut2003(demo):
Menu works, game segfaults.
ut2004(demo):
Texture corruption and eventual lockup.
ut2003 backtrace:
[ 1] ./Core.so [0xa750c78a]
[ 2] [0xffffe420]
[ 3] ./Core.so(Destroy__7UObject+0x4b) [0xa74dfb5f]
[ 4] ./Core.so(Destroy__7UStruct+0x3e) [0xa74924fa]
[ 5] ./Core.so(Destroy__6UState+0x1e) [0xa7492ff2]
[ 6] ./Core.so(Destroy__6UClass+0x162) [0xa74938a6]
[ 7] ./Core.so(ConditionalDestroy__7UObject+0x3e) [0xa74dfdbe]
[ 8] ./Core.so [0xa74f8277]
[ 9] ./Core.so [0xa74fd4f5]
[10] ./Core.so [0xa7487ee4]
[11] ./Core.so [0xa752dc29]
[12] /lib/ld-linux.so.2 [0xa7f762de]
[13] /lib/tls/i686/cmov/libc.so.6(exit+0xc4) [0xa72df384]
[14]
/usr/X11R6/lib/modules/dri//r300_dri.so(r300RefillCurrentDmaRegion+0x191)
[0xa24609d8]
[15] /usr/X11R6/lib/modules/dri//r300_dri.so(r300AllocDmaRegion+0xd6)
[0xa2460bc2]
[16] /usr/X11R6/lib/modules/dri//r300_dri.so [0xa247b5b1]
[17] /usr/X11R6/lib/modules/dri//r300_dri.so(r300EmitArraysVtx+0x3fa)
[0xa247d08a]
[18]
/usr/X11R6/lib/modules/dri//r300_dri.so(r300_run_vb_render_vtxfmt_a+0x94)
[0xa246d549]
[19]
/usr/X11R6/lib/modules/dri//r300_dri.so(radeonDrawRangeElements+0x77c)
[0xa245c83d]
[20]
/home/runner/games/ut2003_demo/System/OpenGLDrv.so(DrawPrimitive__22FOpenGLRenderInterface14EPrimitiveTypeiiii+0x373)
[0xa478caeb]
[21]
./Engine.so(Render__20FStaticMeshBatchListP10FSceneNodeP16FRenderInterface+0x2b2)
[0xa78d0d66]
[22]
./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x22df)
[0xa78c3f23]
[23] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2)
[0xa78a638a]
[24]
./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x1fd3)
[0xa78c3c17]
[25] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2)
[0xa78a638a]
[26]
./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x1fd3)
[0xa78c3c17]
[27] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2)
[0xa78a638a]
[28] ./Engine.so(Render__16FPlayerSceneNodeP16FRenderInterface+0x330)
[0xa78ab4ec]
[29] ./Engine.so(Draw__11UGameEngineP9UViewportiPUcPi+0x3fe) [0xa77e308a]
[30]
/home/runner/games/ut2003_demo/System/SDLDrv.so(Repaint__12USDLViewporti+0x33)
[0xa47b493b]
[31]
/home/runner/games/ut2003_demo/System/SDLDrv.so(Tick__10USDLClient+0x85)
[0xa47b3365]
[32] ./Engine.so(Tick__11UGameEnginef+0x31bd) [0xa77ea2e1]
[33] ./ut2003-bin(SDL_SetVideoMode+0x969) [0x8051b1d]
[34] ./ut2003-bin(main+0x328c) [0x8058b2c]
[35] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd0) [0xa72c7eb0]
[36] ./ut2003-bin(GetFullName__C7UObjectPw+0x7d) [0x80512d1]
Rune Petersen
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