On Thu, 2006-03-16 at 16:52, Keith Whitwell wrote: > 2) Interactivity. It is quite possible to have one application which > does so little rendering per frame that it can run at 3000fps while > another eg, video-based application does a lot more and can just > about keep up a 30fps framerate. Consider a situation where both > applications are running at once. Simple fairness criteria would > have them running at 1500fps and 15fps respectively - but it seems > that fairness isn't what is required here. It would be preferable > give the slower application a greater percentage of the GPU, so > that it manages eg. 27fps, while the other is scaled down to "only" > 300fps or so.
What's the point of having one app run faster than the vsync when there is still contention on another app ? At 60Hz, having the "fast" app do 60fps and the slow one manage 29fps sounds better. Xav ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel