Ok, I rebuild it all from fresh CVS checkouts today and made sure the trees had no stale .o file or anything. Result is, it doesn't crash, but doesn't work very well neither.
Machine is a ppc32 laptop, Mesa/DRI built with TLS enabled and X built with the new enable-glx-tls option from Kristian. So far, what I've been able to collect is: - DRI r300 doesn't work. I get that when running any GL app: libGL warning: 3D driver returned no fbconfigs. libGL error: InitDriver failed libGL error: reverting to (slow) indirect rendering - AIGLX doesn't work, probably for the same reason as above. Message in log is: (EE) AIGLX error: Calling driver entry point failed(EE) GLX-DRI: reverting to software rendering - When using glxgears and EXA, the gears (software rendering by GLcore on server side) are garbage all over the framebuffer. Looks like the pitch is wrong, not sure exactly what's up there at this point. Seems to work ok with XAA. (I haven't tried indirect GL for ages since until recently, DRI worked fine, so this might be an old breakage). At this point, I didn't have any time to try to track down these issues, thus this email, in case I wake up with everything fixed in CVS tomorrow morning :) Cheers, Ben. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel