-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Jacek Poplawski wrote: > On 5/30/06, Pedro Maia <[EMAIL PROTECTED]> wrote: > >> To run quake2 please use, LD_PRELOAD="path/to/libGL.so" quake2 >> >> In my case it works fine, with that trick , without it didn't work. > > But why it didn't work? It opens /usr/lib/libGL.so for sure, because > without > it even software accelerated OpenGL doesn't work in the game. > Quake2 is the only application I tried which loads libGL with dlopen.
I think the way that Quake2 dlopens libGL prevents some symbols in libGL from being exposed to the driver. I seem to remember alanh mentioning something about this, but I don't recall the details. My dlopen-fu is lacking, so I'm not sure what the problem or the solution might be. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.2.2 (GNU/Linux) iD8DBQFEfw2RX1gOwKyEAw8RAhk1AJ9xXh8olg1fe6jEPGYwdsQgjHMVgACgjM2c eXbnZXbtfn2nTHvhfnGUVLg= =fgPp -----END PGP SIGNATURE----- -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel