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Mike Mestnik wrote:

> How do I prove that?  I'm thinking they might try and say that a
> software mesa path is calling this, I'd assume that internally you
> would call something like _glStencilFunc.
> 
> My other problem is that if the error is caught, why is the screen all
> black?  What would be the next step in tracking this down be?

Figure out what value is being passed to glStencilFunc.  Try applying
the attached patch.  That will print the value of the stencil function
to the error message that you're already getting.
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