Brian Paul wrote: > Rune Petersen wrote: >> Tilman Sauerbeck wrote: >> >>> Rune Petersen [2006-06-25 16:31]: >>> >>>> I've been looking at vertex shaders this weekend. >>>> >>>> It would appear that attribs are broken. The most straight forward >>>> way to test this it to compare progs/tests/arbvptest3 to >>>> progs/tests/vptest3 >>>> >>>> On my system I get different colors when I resize the window. >>>> >>>> Can someone confirm this? (it would explain why Doom 3 is broken) >>> >>> Yes, I have reported this some weeks ago: >>> http://marc.theaimsgroup.com/?l=dri-devel&m=114855685402158&w=2 >>> >> >> Don't know how I fixed that... >> >> It would appear to be caused bu the reshuffling of the attribs. >> >> Any idea where the attribs are passed to the driver? >> and how to read the data in the attribs... > > I can't comment on the r300 driver, but the change in vertex aliasing in > core Mesa is pretty simple. It's really just a change of which index > into the VB->Attribs[] array corresponds to glVertexAttribARB(index, ...). > But how do I pass the data? I assume there is an existing function that does this...
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