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------- Additional Comments From [EMAIL PROTECTED]  2006-08-28 18:06 -------
(In reply to comment #25)
> OK, good news and bad news:
> 
> The good news is that disabling GL_NV_vertex_program and enabling
> GL_ARB_vertex_program fixes the rendering artifacts in celestia. I now see
> correct ring shadows and eclipse shadows.
Ok, so the bad rendering was somehow caused by the software vertex shader (maybe
because of the fallback itself). I'm not sure why celestia would prefer NV_vp if
ARB_vp is available, seems kinda backwards to me. I don't think you actually
ever want to enable (software) NV_vp.

> The bad news is that afterwards, my OpenGL Warcraft session still crashes.
Unfortunately I don't have WoW, but I'll try to reproduce it with other apps.
          
     
     
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