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------- Additional Comments From [EMAIL PROTECTED] 2006-09-04 16:56 ------- I have discovered the R200_DEBUG environment variable, and have run celestia both after a cold boot, and after having fixed the flickering problem as well. Both debug logs complain of corrupt texture memory: COLD: ... leaving r200SanityCmdBuffer driValidateTextureHeaps: blocks_in_mempool = 2, last_end = 58720256, p->ofs = 0 r200FlushCmdBufLocked: texture memory is inconsistent - expect mangled textures Syncing in r200FlushCmdBufLocked ... WARM: ... leaving r200SanityCmdBuffer driValidateTextureHeaps: blocks_in_mempool = 43, last_end = 58720256, p->ofs = 0 r200FlushCmdBufLocked: texture memory is inconsistent - expect mangled textures Syncing in r200FlushCmdBufLocked r200FlushCmdBufLocked from r200Flush ... So the "cold" scenario has only 2 blocks in the memory pool before p->ofs = 0, while the "warm" one has 43. And as for expecting mangled textures, could that explain what is happening in WoW? I have attached both R200 debug logs (compressed). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel