Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8056
------- Additional Comments From [EMAIL PROTECTED] 2006-09-12 20:56 ------- (In reply to comment #11) > (In reply to comment #10) > > (In reply to comment #9) > > > It is common knowledge that r300 is slow, but UT 2004 is playable > > > provided you > > > set UseVBO=True. This should give a 3x speedup. > > > > I've changed that, it seems to make a big difference if s3tc is enabled, but > > still not playable. I have a somewhat serious interest in working on r300 > > though, and I've been trying to reproduce the texture corruption issue with > > my > > own simple opengl commands. So far, I have a spinning cube with a texture > > on > > the sides, and I have r300 warning my about the multitexturing problems, > > but the > > texture still looks fine. I'm going to find out about how to use > > multitexturing > > and add to my code till I hopefully reproduce the problem. Anyone have any > > advice for me? > > http://www.rasterburn.org/~aet/multiarb1.c > > Ok, I reproduced the issue like so: RCS file: /cvs/mesa/Mesa/progs/demos/multiarb.c,v retrieving revision 1.15 diff -u -r1.15 multiarb.c --- multiarb.c 9 Jan 2005 17:39:06 -0000 1.15 +++ multiarb.c 13 Sep 2006 03:50:57 -0000 @@ -256,13 +256,13 @@ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (i == 0) { - if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { + if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)) { printf("Error: couldn't load texture image\n"); exit(1); } } else if (i == 1) { - if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { + if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)) { printf("Error: couldn't load texture image\n"); exit(1); } When you right click on the demo window and enable some of the checkered textures, they should be messed up if you have changed the format as above. I had gotten multitexturing working yesterday, but I think the problems only happen when mixing the compressed textures with uncompressed ones? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel