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------- Additional Comments From [EMAIL PROTECTED]  2006-10-09 16:44 -------
As far as I can tell, yes, the renderer only uses GL_UNSIGNED_BYTE, but it uses
GL_RGB and GL_RGBA.

I can't be 100% sure since I didn't write the renderer. It's a modified Quake 3
renderer from the GPL release. Tr3b did all of the modification for per pixel
lighting and other fun things, I just did arbfp/vp support.

Anyway, I'll try what you said about r300Choose8888TexFormat later today when
I'm hopefully feeling better. (Got the flu. :()
          
     
     
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