http://bugs.freedesktop.org/show_bug.cgi?id=10561





------- Comment #13 from [EMAIL PROTECTED]  2007-04-09 05:24 PST -------
I'm not sure it's relevant: there are no other GL clients
running at the same time.

But the SecondLife client spawns multiple threads.
Maybe it's hitting a multithreading bug in libGL.


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