Hey, I'm not sure if this is the correct mailing list for this question, but I think it may be. If I'm wrong don't hesitate to point me in the right direction. Anyways, I am wondering if pixel buffer objects and textures whose dimensions are not powers of two will be supported by Intel hardware (read: not texture rectangle). These are both officially OpenGL 2.1 features, but they have been present as extensions for a while.
So, I have three questions, 1) Is it possible to implement these features on Intel chips (and which ones?) 2) Is it just a lack of developer time or are these features blocking on the new memory manager? 3) Assuming that the answer to 1) is Yes, any chance of getting an ETA of when this might be implemented? -- John McCutchan <[EMAIL PROTECTED]> ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel