http://bugs.freedesktop.org/show_bug.cgi?id=11909
Summary: GL_PACK_SWAP_BYTES dosen't work, when reading back from stencil buffer in GL_INT format Product: Mesa Version: CVS Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED] CC: dri-devel@lists.sourceforge.net use glPixelStorei to set GL_PACK_SWAP_BYTES to GL_FALSE draw a group of values into stencil buffer, then, use glPixelStorei to set GL_PACK_SWAP_BYTES to GL_TRUE read back values from buffer, the byte order is not as expected. The following patch should fix this: --- src/mesa/main/image.c 2007-08-05 20:06:34.000000000 +0800 +++ src/mesa/main/b.c 2007-08-09 13:23:01.000000000 +0800 @@ -3794,7 +3794,7 @@ GLint *dst = (GLint *) dest; GLuint i; for (i=0;i<n;i++) { - *dst++ = (GLint) source[i]; + dst[i] = (GLint) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel