On Mon, 2007-09-24 at 21:51 -0400, Jonathan Bastien-Filiatrault wrote:
> 
> I have made a program that draws zfail/zpass shadows. I draw three 
> models with ~120 tris each and one light source and a simple floor, with 
> zpass. I can get a full 60fps until the window size reaches about 
> 780x580 which drops to around ~30 fps in a maximized window (1342x820). 
> The application is far from cpu-bound and vsync is disabled.
> 
> 
> I was wondering if I am really hitting the 945GM fill rate limit, or I 
> am doing something terribly costly someway along the way (this should 
> not be the case, it is somewhat too simple). I have tried with the 
> latest i915 in Debian and the latest i915tex from git (right after it 
> got renamed to i915). The newer driver gives a steady ~20 fps, any 
> window size, for my program and ~60 fps for glxgears.
> 
> 
> The render is divided into three passes: ambient, shadow volumes(front 
> and back), "illuminate", nothing remarkable. I use VBOs, the performance 
> is about the same as vertex arrays (added vbo support for the heck of it 
> today).

I'm not sure, but it sounds like this is something the software zone
rendering on the i915tex-zone-rendering branch might help for. You'll
need to set the environment variable INTEL_SWZ=1 to make it use software
zone rendering.


-- 
Earthling Michel Dänzer           |          http://tungstengraphics.com
Libre software enthusiast         |          Debian, X and DRI developer


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