http://bugs.freedesktop.org/show_bug.cgi?id=12877
Summary: Textures(?) in WoW breaking up until X-server is restarted Product: Mesa Version: CVS Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r200 AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED] The display in World of Warcraft has started to break up the longer I play. It starts off with pixel-level noise (like static on a TV picture), and then this static becomes more and more severe until eventually the card locks up. I have tried to take a screenshot which has clear pixel-sized holes over the building, and flashing coloured pieces whizzing past at random. Restarting the X-server seems to put things back to normal, for a while at least. Once this starts happening, it also affects any other OpenGL program such as celestia. I am using Mesa git where the last commit was: bf805d3bf5bf191aa669b6155316a78917cf9b0e because anything later doesn't appear to be compatible with Xorg server 1.3. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel