http://bugs.freedesktop.org/show_bug.cgi?id=12877

           Summary: Textures(?) in WoW breaking up until X-server is
                    restarted
           Product: Mesa
           Version: CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r200
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]


The display in World of Warcraft has started to break up the longer I play. It
starts off with pixel-level noise (like static on a TV picture), and then this
static becomes more and more severe until eventually the card locks up. I have
tried to take a screenshot which has clear pixel-sized holes over the building,
and flashing coloured pieces whizzing past at random.

Restarting the X-server seems to put things back to normal, for a while at
least. Once this starts happening, it also affects any other OpenGL program
such as celestia.

I am using Mesa git where the last commit was:

bf805d3bf5bf191aa669b6155316a78917cf9b0e

because anything later doesn't appear to be compatible with Xorg server 1.3.


-- 
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.

-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >> http://get.splunk.com/
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to