Some time ago Vector Quantisation (VQ) texture compression was
implemented in some chips like the PowerVR series or the ATI MAch64 and
R128.
Is this still supported by today's hardware?
Is there an OpenGL extension for it (I looked briefly through those
texture compression extensions that contain some technical detail about
the format they're supposed to support, but didn't find anything that
looked like VQ)?
Is it supported in DRI somehow?

Philipp

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