Hi, since is for i915_dri.so , seems to me that is the best Malling list to post it.
Simply clean _glthread_GetID from DBG macros. To be honest I had clean all lines with DBG and _glthread_GetID , to be more fast. I had try Mesa from git sources master. Regards -- Sérgio M. B.
--- intel_fbo.c.orig 2007-11-03 01:56:56.000000000 +0000 +++ intel_fbo.c 2007-11-03 02:00:45.000000000 +0000 @@ -615,8 +615,7 @@ intel_render_texture(GLcontext * ctx, } } - DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n", - _glthread_GetID(), + DBG("Begin render texture tex=%u w=%d h=%d refcount=%d\n", att->Texture->Name, newImage->Width, newImage->Height, irb->Base.RefCount); @@ -656,7 +655,7 @@ intel_finish_render_texture(GLcontext * { struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); - DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name); + DBG("End render texture tex %u\n", att->Texture->Name); if (irb) { /* just release the region */
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