Hi, since is for i915_dri.so , seems to me that is the best Malling list
to post it.

Simply clean _glthread_GetID from DBG macros.
 
To be honest I had clean all lines with DBG and _glthread_GetID , to be
more fast.

I had try Mesa from git sources master. 
 
Regards 
-- 
Sérgio M. B.
--- intel_fbo.c.orig	2007-11-03 01:56:56.000000000 +0000
+++ intel_fbo.c	2007-11-03 02:00:45.000000000 +0000
@@ -615,8 +615,7 @@ intel_render_texture(GLcontext * ctx,
       }
    }
 
-   DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
-       _glthread_GetID(),
+   DBG("Begin render texture tex=%u w=%d h=%d refcount=%d\n",
        att->Texture->Name, newImage->Width, newImage->Height,
        irb->Base.RefCount);
 
@@ -656,7 +655,7 @@ intel_finish_render_texture(GLcontext * 
 {
    struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
 
-   DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
+   DBG("End render texture tex %u\n", att->Texture->Name);
 
    if (irb) {
       /* just release the region */

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