Hi, So while playing with buffer move i am facing a problem and would like to know if anyone ever faced it. I emitting a bitblt multi to move data from ttm to vram just after the bitblt multi there is a WAIT_UNTIL packet emitted with WAIT_2D_IDLECLEAN, WAIT_HOST_IDLECLEAN set however if i add a blit from the destination memory to the framebuffer (to see what gets copied) just after this wait packet i see garbage and the end of the copied data so it's like while doing the second blit the first blit isn't yet finished or even started. If i add long enough udelay before emitting the wait packet i see data fine.
My guess is that wait idle doesn't work :( i have tried with setting many others (allmost all) wait flags but results stay the them i need a udelay. Anyone got though/information on that ? Cheers, Jerome Glisse ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel