Right now, the GPU access mode on a buffer is stored in the buffer object itself, which means buffers must always be used in the same way with the GPU. However, buffers may be read sometimes (textures) and written others (render to texture). It seems like the GPU access mode of the buffer should be specified in the operation and left out of the buffer object itself.
-- [EMAIL PROTECTED]
signature.asc
Description: This is a digitally signed message part
------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
-- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel