http://bugs.freedesktop.org/show_bug.cgi?id=14076





--- Comment #1 from Michel Dänzer <[EMAIL PROTECTED]>  2008-01-15 00:33:46 PST 
---
It looks like Mesa can't get enough virtual memory to process the
glTexSubImage2D calls, probably there's a memory/resource leak somewhere. If
you could attach gdb to the process, set a breakpoint at _mesa_error and get a
full backtrace when it triggers, that might give an idea. Or, try a memory leak
debugging tool such as valgrind.


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