On Mon, 19 May 2008 10:25:16 -0700 Ian Romanick <[EMAIL PROTECTED]> wrote:
> > | Does in GL3 object must be unmapped before being use ? IIRC this what is > | required in current GL 1.x and GL 2.x. If so i think i can still use VRAM > | as cache ie i put their object which are barely never mapped (like a > | constant texture, or constant vertex table). This avoid me to think to > | complexe solution for cleanly handling unmappable vram. > > Be careful here. An object must be unmapped in the context where it is > used for drawing. However, buffer objects can be shared between > contexts. This means that even today in OpenGL 1.5 context A can be > drawing with a buffer object while context B has it mapped. Of course, > context A doesn't have to see the changes caused by context B until the > next time it binds the buffer. This means that copying data for the map > will "just work." > Is the result defined by GL specification ? ie does B need to access an old copy of the object or if A is rendering to this object can we let B see the ongoing rendering. In latter case this likely lead to broken rendering if there is no synchronization btw A & B. Cheers, Jerome Glisse ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel