http://bugs.freedesktop.org/show_bug.cgi?id=16452
--- Comment #2 from Nicolai Hähnle <[EMAIL PROTECTED]> 2008-06-21 06:17:02 PST --- The screenshot is from anisotropictest, http://steinsoft.net/index.php?site=Programming/Projects/OpenGL/anisotropictest I cannot reproduce this with current Git and my R420 (X800 Pro), but obviously there's a problem here. Uploading small textures seems like a good initial guess. Does anybody know of differences in the texture filtering on that hardware? Also, could you test programs that use small textures to begin with, without mipmapping? For example, start with Mesa's crossbar test and change the texture sizes by editing the code starting at line 246. There are four calls glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp ); The first 8 is the texture width, the second 8 is the texture height. Try with the original size first, and if this works, try with successively smaller sizes and see if it fails. This would point towards small texture memory layout as the culprit. I'd be kind of surprised by that, but then we all know the RS690 is a bit weird ;) If this does not fail, then who knows... I can't think of anything right now. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel