http://bugs.freedesktop.org/show_bug.cgi?id=16452





--- Comment #2 from Nicolai Hähnle <[EMAIL PROTECTED]>  2008-06-21 06:17:02 PST 
---
The screenshot is from anisotropictest,
http://steinsoft.net/index.php?site=Programming/Projects/OpenGL/anisotropictest

I cannot reproduce this with current Git and my R420 (X800 Pro), but obviously
there's a problem here.

Uploading small textures seems like a good initial guess. Does anybody know of
differences in the texture filtering on that hardware? Also, could you test
programs that use small textures to begin with, without mipmapping? For
example, start with Mesa's crossbar test and change the texture sizes by
editing the code starting at line 246. There are four calls

   glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
                 GL_RGBA, GL_UNSIGNED_BYTE, temp );

The first 8 is the texture width, the second 8 is the texture height. Try with
the original size first, and if this works, try with successively smaller sizes
and see if it fails. This would point towards small texture memory layout as
the culprit. I'd be kind of surprised by that, but then we all know the RS690
is a bit weird ;)

If this does not fail, then who knows... I can't think of anything right now.


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