In order to properly represent the compressed textures and (yuv formats to some extent) it is necessary to abandon the chars-per-pixels concept in gallium, and use instead the concept of pixel blocks (in p_format.h):
/** * Describe accurately the pixel format. * * The chars-per-pixel concept falls apart with compressed and yuv images, where * more than one pixel are coded in a single data block. This structure * describes that block. * * Simple pixel formats are effectively a 1x1xcpp block. */ struct pipe_format_block { /** Block size in bytes */ unsigned size; /** Block width in pixels */ unsigned width; /** Block height in pixels */ unsigned height; }; /** * Describe pixel format's block. * * @sa http://msdn2.microsoft.com/en-us/library/ms796147.aspx */ static INLINE void pf_get_block(enum pipe_format format, struct pipe_format_block *block) { switch(format) { case PIPE_FORMAT_DXT1_RGBA: case PIPE_FORMAT_DXT1_RGB: block->size = 8; block->width = 4; block->height = 4; break; case PIPE_FORMAT_DXT3_RGBA: case PIPE_FORMAT_DXT5_RGBA: block->size = 16; block->width = 4; block->height = 4; break; case PIPE_FORMAT_YCBCR: case PIPE_FORMAT_YCBCR_REV: block->size = 4; /* 2*cpp */ block->width = 2; block->height = 1; break; default: block->size = pf_get_size(format); block->width = 1; block->height = 1; break; } } static INLINE unsigned pf_get_nblocksx(const struct pipe_format_block *block, unsigned x) { return (x + block->width - 1)/block->width; } static INLINE unsigned pf_get_nblocksy(const struct pipe_format_block *block, unsigned y) { return (y + block->height - 1)/block->height; } Pipe texture will become: --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -303,7 +303,10 @@ struct pipe_texture unsigned height[PIPE_MAX_TEXTURE_LEVELS]; unsigned depth[PIPE_MAX_TEXTURE_LEVELS]; - unsigned cpp:8; + struct pipe_format_block block; + unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; + unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; + unsigned last_level:8; /**< Index of last mipmap level present/defined */ unsigned compressed:1; Also, with chars per pixel gone, pitch is better be specified in bytes, rather than pixels. To make sure that nothing gets forgotten I'm going to rename all pipe_texture and pipe_surface "pitch" members to "stride", so that if somewhere is forgotten one gets a compiler error: --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -267,10 +267,12 @@ struct pipe_surface enum pipe_format format; /**< PIPE_FORMAT_x */ unsigned status; /**< PIPE_SURFACE_STATUS_x */ unsigned clear_value; /**< XXX may be temporary */ - unsigned cpp; /**< bytes per pixel */ unsigned width; unsigned height; - unsigned pitch; /**< in pixels */ + struct pipe_format_block block; + unsigned nblocksx; + unsigned nblocksy; + unsigned stride; /**< in bytes */ unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */ unsigned offset; /**< offset from start of buffer, in bytes */ unsigned refcount; Jose ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel